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Encyclopedia How to play ? Fame & Cultures Game Concepts Game ConceptGame Content Game ContentEras and Cultures Eras Transition Culture Affinities Emblematic Quarter & Unit Transcendence Goal Fame Fame Era Stars World deeds Cultures Neolithic Era Ancient Era Classical Era Medieval Era Early Modern Era Industrial Era Contemporary Era Legacy Traits Environment Game Concepts Game ConceptGame Content Game ContentWorld Composition Exploration Independent People Life Cycle Armies Patronage Treaties Hiring Independent Peoples’ Armies World Terrain types Natural modifiers Natural wonders Resources Animal units Independent people Ancient Era Classical Era Medieval Era Early Modern Era City Game Concepts Game ConceptGame Content Game ContentCity FIMS Population City Assignment Policies Stability City and Outpost Panel Districts Exploitation Infrastructures Public Ceremonies Shared Projects National Projects Wonders Spawn Points Outposts Presentation Placement Utilities Transition to City Attaching an Outpost Territory Management Borders Attachment Merge Administrative Center Losing a Territory Districts Ancient Era Classical Era Medieval Era Early Modern Era Industrial Era Contemporary Era Infrastructures Food Industry Influence Military Money Science Stability Other Cultural wonders Ancient Era Classical Era Medieval Era Early Modern Era Industrial Era Contemporary Era National projects Public Ceremonies Research Game Concepts Game ConceptGame Content Game ContentTechnology Technology Tree Scientific Research Events and Osmosis Technologies Ancient Era Classical Era Medieval Era Early Modern Era Industrial Era Contemporary Era Warfare Game Concepts Game ConceptGame Content Game ContentBattle Retreat Battle Area Battle Duration Deployment Zone Battle Preview Instant Resolution Battle Phases Capture Point Spoils Reinforcements Auto-battle Aftermath Attacking Cities Occupation Military Armies Army Management Army Actions Aerial Warfare Stealth Stealth Detection Land units Stealth Agents Diplomatic Agents Anti-Cavalry Armored Vehicle Cavalry Heavy Weapon Gunner Gunship Heavy Cavalry Melee Nomad Ranged Siege Weapon Naval units Aircraft Carrier Boarding Vessel Capital Ship Escort Ship Naval Transport Torpedo Vessel Air units Bomber Fighter Missile Multi Role Aircraft Diplomacy Game Concepts Game ConceptGame Content Game ContentDiplomacy Diplomatic Relations Propositions Borders Reputation Badges Conflict Trade Resource Access Trade Route Creation Trading Post Trade Port Trade Costs and Income Trade Route Destruction Society Game Concepts Game ConceptGame Content Game ContentCivics Definition Enacting and revoking civics Unlocking civics Civics Screen Revolution Imposed Civics Ideologies Ideological Axes Ideological Bonuses Ideological Proximity Evolution Influence Influence Stock Cultural Wonders Producing Influence Spreading your Influence Influence and Diplomacy Technological Osmosis Civics Backlash Narrative Events Appearance Choice Status Civics Army-related Civics Culture-related Civics Economy-related Civics Government-related Civics Justice-related Civics Religion-related Civics Society-related Civics Narrative events Religion Game Concepts Game ConceptGame Content Game ContentReligion Appearance of a Religion Propagation of a Religion Conversion Followers State Religion Tenets Holy Sites Religious Leader Secularity Atheism Religion Disappearance Tenets Tier 0 Tier 1 Tier 2 Tier 3 Tier 4 Holy sites Together We Rule Game Concepts Game ConceptGame Content Game ContentAgents The Envoy The Spies Congress of Humankind Laws International Crisis Sway Global Doctrines Embassies Leverage Actions Agreements Leverage On the map Other sources Cultures Neolithic Era Ancient Era Classical Era Medieval Era Early Modern Era Industrial Era Contemporary Era Land units Stealth Agents Diplomatic Agents Anti-Cavalry Gunner Ranged Districts Ancient Era Classical Era Medieval Era Early Modern Era Industrial Era Contemporary Era World Natural wonders Cultural wonders Narrative events DLC Close Not found Close the search Welcome to the HUMANKIND™ encyclopedia. More than history, it’s your story. Each game element is historically authentic. Combine them to build your vision of the world!” Previous Era 0 I II III IV V VI Next Era Nomadic Tribe Assyrians Babylonians Bantu DLC DLC Cultures of Africa Pack Caralans DLC DLC Cultures of Latin America Pack Egyptians Harappans Hittites Mycenaeans Nubians Olmecs Pama-Nyungan DLC DLC Cultures of Oceania Pack Phoenicians Sumerians DLC DLC Together We Rule Zhou Achaemenid Persians Aksumites Carthaginians Celts Garamantes DLC DLC Cultures of Africa Pack Goths Greeks Han DLC DLC Together We Rule Huns Mauryans Maya Nazca DLC DLC Cultures of Latin America Pack Polynesians DLC DLC Cultures of Oceania Pack Romans Aztecs Bulgarians DLC DLC Together We Rule Byzantines English Franks Ghanaians Khmer Mississippians Mongols Norsemen Rapa Nui DLC DLC Cultures of Oceania Pack Swahili DLC DLC Cultures of Africa Pack Taíno DLC DLC Cultures of Latin America Pack Teutons Umayyads Caribbean Pirates Dutch Edo Japanese Haudenosaunee Inca DLC DLC Cultures of Latin America Pack Joseon Maasai DLC DLC Cultures of Africa Pack Ming Mughals Māori DLC DLC Cultures of Oceania Pack Ottomans Poles Spanish Swiss DLC DLC Together We Rule Venetians Argentinians DLC DLC Cultures of Latin America Pack Austro-Hungarians British Ethiopians DLC DLC Cultures of Africa Pack French Germans Hawaiians DLC DLC Cultures of Oceania Pack Italians Mexicans Persians Russians Scots DLC DLC Together We Rule Siamese Zulu Americans Australians Brazilians Chinese Cubans DLC DLC Cultures of Latin America Pack Egyptians Indians Japanese New Zealanders DLC DLC Cultures of Oceania Pack Nigerians DLC DLC Cultures of Africa Pack Singaporeans DLC DLC Together We Rule Soviets Swedes Turks Latest DLCs Cultures of Oceania Pack New Together We Rule Cultures of Latin America Pack Cultures of Africa Pack New Cultures of Oceania Pack Cultures ← Era 1 Pama-Nyungan Era 2 Polynesians Era 3 Rapa Nui Era 4 Māori Era 5 Hawaiians Era 6 New Zealanders → Pama-Nyungan Gameplay orientation focused on Influence or diplomacy. Storied Lands +5 Influence on Landmark Part +5 Influence on Natural Wonder Boomerang Throwers 18 4 2 Fish Traps Allows construction of new Districts on adjacent Tiles +2 Food -10 Stability +2 Food per adjacent River +1 Farmers Slot on City or Outpost Count as " Farmers Quarter " Discover more Polynesians Gameplay orientation focused on Empire expansion, not necessarily through war. Intrepid Navigators Units receive no damage from being Lost at Sea -50% maximum Movement Points for Lost at Sea Units +1 Vision Range on Unit not Lost at Sea Faulua 28 6 1 Marae -15 Stability per adjacent District On Marae: +5 Influence per Marae in your Empire +3 Faith per Marae in your Empire KEY_NOT_FOUND Count as " Religious District " Discover more Rapa Nui Gameplay orientation focused on internal improvements or great feats of construction. Makemake’s Eye +1 Industry on Coastal Water KEY_NOT_FOUND Maori Tangata 34 4 1 Moai +10 Food -10 Stability +5 Faith Count as " Religious District " Moai II +10 Influence +10 Food -10 Stability +10 Faith Count as " Religious District " Moai III +15 Influence +15 Food -10 Stability +15 Faith Count as " Religious District " Discover more Māori Gameplay orientation focused on waging and inciting wars. Thicker than Water +30 Stability per %NumberOfOngoingWar on all Cities -5 Unit Upkeep per %NumberOfOngoingWar on Unit Waka Taua 34 6 1 Pā +5 Food +1 Combat Strength in combat for Units in or adjacent to the District +5 Stability +10 District Fortification KEY_NOT_FOUND Count as " Garrison " Is: Land Unit Spawn. Is fortified. Discover more Hawaiians Gameplay orientation focused on Empire growth and population abundance, and in some cases, resource efficiency. Cape of Feathers +5 Influence per Workers Koa Warriors 48 4 4 Loko Kuapā -10 Stability +1 Food per adjacent Coastal Water +15...
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